![]() Low samples and low resolution will make it faster. It acts like a normal PhysicalMaterial in terms of transmission support, thickness, ior, roughness, etc., but has chromatic aberration, noise-based roughness blur, (primitive) anisotropy support, and unlike the original it can "see" other transmissive or transparent objects which leads to improved visuals.Īlthough it should be faster than MPM keep in mind that it can still be expensive as it causes an additional render pass of the scene. It was taken from the threejs-examples and adapted into a self-contained material.Ĭonst texture = useLoader ( RGBELoader, "/textures/royal_esplanade_1k.hdr" ) return ( MeshTransmissionMaterialĪn improved THREE.MeshPhysicalMaterial. This material makes your geometry wobble and wave around. ![]() Useful when the reflective surface is some distance from the object's origin (default = 0) / > MeshWobbleMaterial Import // Offsets the virtual camera that projects the reflection. ![]()
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